
THE DESOLATION
The Desolation is a cross-platform Looter-Shooter with a focus on teamplay and build customization. Players take the role of interplanetary mercenaries in an epic struggle against the mysterious Shade invaders. Engage in a broad spectrum of treacherous missions, collect resources and craft powerful gear with near endless potential for maximizing your efficiency.
MY TASKS:
Game Design
Level Design
Technical Design
genre: F2P Cross-Platform Looter-Shooter
team size: 20+ — time frame: 5 months (Stratosphere Games)
RESPONSIBILITIES
Game Design
-
Helping to set up a complex F2P economy by calibrating sources and sinks to incentivize both playing and paying for progression
-
Fine-tuning core gameplay design features like projectiles and cover mechanics
-
Balancing a variety of combat values to create a fast-paced gameplay experience
-
Designing new enemy types and bosses with interesting behaviors and abilities to create more combat variety and exciting challenges
Level Design
-
Creating hand-crafted multiplayer missions with special gameplay objectives, challenges and story elements
-
Coordinating level production from sketches and blockouts to fully fletched environments with the art department
-
Polishing combat encounters and difficulty levels iteratively via playertesting
-
Producing procedural mission content like randomized level chunks and encounters
Technical Design
-
Taking over the technical design direction of reworking the level editor and scripting tools for more efficient mission creation
-
Participating in the conception and development of a nested chunk-based approach to procedural mission generation